This racial trait replaces the obsessive racial trait. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. Using the APG chapter on advanced races, here are the changes made to the gnome race:Īcademician: Some gnomes are more academically inclined than their kin. Sorc 7 Bloodline Feat, Bloodline Spell: Protect from Energyěonus Feat: Empower SpellĪrcane T1 Ranged Legerdemain Quicken SpellĪrcane T5 Tricky Spells 3/Day Spell PenetrationĪrcane T7 Impromptu Sneak Attack 2/day, Tricky Spells 4/day Maximize Spell I'd like to now open the floor for comments/suggestions/ideas on how to incorporate Combat Expertise + The Feint feats I should also mention that for the purpose of casting spells and concentration, my caster level is only HD - 1, which allows stuff like scorching ray to escalate faster to their max. So this is my take on arcane trickster going sorcerer/rogue. Plus a few buffs and stuff to help me get my sneak attack in (Grease, Darkness + Darkvision, etc)įinally, gear: ultimately I'd want a robe of arcane heritage (thereby making my sorcerer level 11 for the purpose of feats, which gives me a few spells and makes my Elemental ray stronger. Spells are straightforward: Rays, rays, rays. Standard Rogue stuff + the ones needed for AT + Craft (alchemy) for my alchemist fires. Else is Mage armor and another open feat. I'm using Arcane Armor Training + mithrail chainshirt +X because I could use AAT + empowered Scorching Ray + trading my move action for a second swift action and using Quickened Scorching Ray (or meta rod). I'm pretty sure there's a better feat out there for level 7, so feel free to suggest it.Īs for Race, I'd probably go with halfling, replacing the sure footed ability with Swift as shadows to reduce stealth penalties, this should help me get my sneak I can also choose to spend one to have targets catch on fire as if struck by an AF. I can use an alchemist fire as a focus component to make my scorching ray +1 on the attack roll. The Adventurer's Armoury introduces using alchemical items as spell foci. Master Alchemist is there So I can make myself plenty of Alchemist Fires. Sorc 7 Bloodline Feat, Bloodline Spell: Protect from Energyěonus Feat: Improved InitiativeĪrcane T1 Ranged Legerdemain Empower SpellĪrcane T3 Impromptu Sneak Attack 1/day Spontaneous Metafocus Īrcane T5 Tricky Spells 3/Day Quicken SpellĪrcane T7 Impromptu Sneak Attack 2/day, Tricky Spells 4/day Spell PenetrationĪrcane T9 Invisible Thief, Tricky Spells 5/day Greater Spell Penetration Sorc 3 Resist 10 fire, Bloodline Spell: Burning Hands Sorc 1 Elemental Bloodline (Fire), Elemental Rayěonus Feat: Eschew Materials Rogue 2 Evasion, Rogue Talent(Combat Trick) Precise Shot Rogue 1 SA +1d6, Trapfinding Point Blank Shot I will now post my Character Progression for your viewingĬlass Abilities Feats (Traits: Magical Knack and Reactionary) If you are wondering why I did Elemental-> Primal instead of just Draconic, it's because elemental ray is more useful to me than the claws. This allows all my fire spells to deal 1 extra point of damage for each die I roll, just like the draconic bloodline arcana. The Sorcerer bloodline is going to be elemental with the primal archetype. Specifically, we're looking at Rogue 3/Sorcerer 7/Arcane Trickster I know usually people would prefer wizard, but the bloodlines and archetypes open the floor for some neat stuff. I'm going to try to build an arcane trickster using a Rogue/Sorcerer build. I've been looking at the Pathfinder books for ideas (Not Dnd stuff, just PF), and I've decided that sneaking rays is the best way to go.Trying to hit on a 2 here. So I've been helping a friend of mine build an arcane trickster, and I've been wanting to play one myself for a while (currently using a Paladin 2/Sorcerer6/EK2).
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